The weapon deterioration rate was linked with FPS, and when FPS increased, the game ticks passed through quicker and made the sword wear down faster than usual.Īll of these issues are only when upgrading to 60FPS from 30FPS. After Schnickel's explanation it makes more sense. There was even as an issue with Dark Souls 2 where your weapon will deteriorate quicker if you played at higher FPS. "It takes a lot of careful debugging to find that," he said.
Halo 4 rating code#
This was because a timing issue in the code made him immortal. In Halo 4, upgrading the game for Xbox One with 60 FPS support created a bug where a sniper jackal on top of a cliff wouldn't die, no matter what you did. There are thousands of lines of code and going through all of that is no simple task. Schnickel added that it is possible to go line by line to find these “bugs” and fix them, however they can be easily missed. That broke a number of things: Weapon fire was one area that we found a number of issues you could see that effects would play too quickly the mission scripting actually through the campaign, we had a lot of problems with that, a lot of that was tick based rather than time based." "Now we go up to 60 frames per second, and 1/30th of a second and one game tick, are not the same thing anymore.
Halo 4 rating Pc#
"When some code said 'I want this thing to happen over 1/30th of a second' and somebody else said 'I want this to happen over one game tick,' they were equivalent," Schnickel explained to PC Gamer. Game tick works well when the FPS is locked at 30, but things start to change when it goes higher.
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To understand what he said, you first need to know a little about game code, especially the time measurement unit called “game tick”. PC gamers have also encountered bugs that were not present in the console versions.ģ43 Industries Engineer Andrew Schnickel, who has been with the company for over ten years, recently sat down with PC Gamer to explain why this happens and it’s not because developers are lazy. PC ports of some games suffer from some unacceptable issues like 30/60 FPS lock, FOV lock, and much more. This might look simple to us players, but from the developers' point of view, it can be quite frustrating.
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One of the best examples of the many troubles developers face is porting older games to new PCs. In fact, it’s quite complicated and difficult. As a new twist, the Master Chief will be working together with the Spartan IV's the replacements to the Master Chief.Game Development is not an easy task. Also aside from the Prometheans, Cortana is turning rampant and has begun to turn on the Master Chief. However despite being made by the Forerunners the Prometheans have a much darker and more sinister plot. The Prometheans are AIs created by the Forerunners to protect a planet. In Halo 4 we see a new breed of enemies called the Prometheans.
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John wakes up to Cortana screaming "John I need you!" This creates the beginning of a new saga. The game starts where you last left off in a torn in half ship orbiting a planet around four years after the events of Halo 3.
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At the end of the legendary mode of Halo 3 we see Master Chief Petty Officer John-117 orbiting a planet and hear him say to Cortana "Wake me when you need me". This saga is known as the Reclaimer Saga. Halo 4 is the start of a new saga in the Master Chief's story.